I've been burned for bringing this up elsewhere...
I was wondering if everyone understands the scope of mag?
not just the gameplay but the ramifications of a tree and leaderboard system that come with built in competition? aside from the competition between factions to be the number 1, what about the gaining and losing of contracts? Those add perks to your team, good ones, ones your team might lose if they lose too many matches.
MAG isnt like BF or CoD where each individual is experiencing their own responsability or lack there of for their own stats and nothing more.
If every match counts and every win counts... then so do the losses.
Some of the people looking forward 2 mag might come with the wrong perspective and not understand the damage they are doing while trying to learn how to play.
And as always... does anyone see the alliance being useful for shaving the cheese from the roster and kicking and mutinying the ones that are holding the faction back?
I foresee some problems in the future that aren't apparent now, because they will come from the subculture that the game brings with it.
I was wondering if everyone understands the scope of mag?
not just the gameplay but the ramifications of a tree and leaderboard system that come with built in competition? aside from the competition between factions to be the number 1, what about the gaining and losing of contracts? Those add perks to your team, good ones, ones your team might lose if they lose too many matches.
MAG isnt like BF or CoD where each individual is experiencing their own responsability or lack there of for their own stats and nothing more.
If every match counts and every win counts... then so do the losses.
Some of the people looking forward 2 mag might come with the wrong perspective and not understand the damage they are doing while trying to learn how to play.
And as always... does anyone see the alliance being useful for shaving the cheese from the roster and kicking and mutinying the ones that are holding the faction back?
I foresee some problems in the future that aren't apparent now, because they will come from the subculture that the game brings with it.